Step 1: Download the Assets You Will Need (See Apple's site to see how the program works before registering for your free Apple Developer account.) That said, you will need a paid Developer account in order to put your app in the App Store. Apple allows you to deploy apps on a test device using an unpaid Apple Developer account. However, it should be noted that you don't need a paid Apple Developer account. Although Swift 3.2 will work on Xcode 9.2, I strongly recommend downloading the latest Xcode to stay up to date. Basically, the iPhone 6 S and up, the iPad Pro (9.7-inch, 10.5-inch, or 12.9-inch first-generation and second-generation), and the 2017 iPad or later. A device with iOS 11+ on an A9 or higher processor.If you haven't already done so, take a look at this past tutorial to learn how to measure the sizes of horizontal planes. In this tutorial, we'll learn how to measure the distance between any two points on a horizontal plane, allowing you to measure anything on a flat surface using an iPad or iPhone by using ARKit. This time around, we'll dive into a slightly different area that touches upon another aspect of measuring in augmented reality. It was a helpful entryway into the arena of determining spatial relationships with real world spaces versus virtual objects and experiences. In our last ARKit tutorial, we learned how to measure the sizes of horizontal planes.
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